HOLD'EM
In
hold'em, players receive two downcards as their personal hand (holecards),
after which there is a round of betting. Three boardcards are turned
simultaneously (called the “flop”) and another round of betting occurs. The
next two boardcards are turned one at a time, with a round of betting after
each card. The boardcards are community cards, and a player may use any
five-card combination from among the board and personal cards. A player may
even use all of the boardcards and no personal cards to form a hand (play the
board). A dealer button is used. The usual structure is to use two blinds, but
it is possible to play the game with one blind, multiple blinds, an ante, or
combination of blinds plus an ante.
RULES
OF HOLD'EM
These
rules deal only with irregularities. See Button and Blind Use for rules on that
subject.
1.
If the first or second holecard dealt is exposed, a misdeal results. The dealer
will retrieve the card, reshuffle, and recut the cards. If any other holecard
is exposed due to a dealer error, the deal continues. The exposed card may not
be kept. After completing the hand, the dealer replaces the card with the top
card on the deck, and the exposed card is then used for the burncard. If more
than one holecard is exposed, this is a misdeal and there must be a redeal.
1.
If the dealer mistakenly deals the first player an extra card (after all
players have received their starting hands), the card will be returned to the
deck and used for the burncard. If the dealer mistakenly deals more than one
extra card, it is a misdeal.
2.
If the flop contains too many cards, it must be redealt. (This applies even if
it were possible to know which card was the extra one.)
3.
If before dealing the flop, the dealer failed to burn a card, or burned two cards,
the error should be rectified if no cards were exposed. The deck must be
reshuffled if any cards were exposed.
4.discovered
before betting action has started for that round. Once action has been taken on
a boardcard, the card must stand. Whether the error is able to be corrected or
not, subsequent cards dealt should be those that would have come if no error
had occurred. For example, if two cards were burned, one of the cards should be
put back on the deck and used for the burncard on the next round. If there was
no betting on a round because a player was all-in, the error should be
corrected if discovered before the pot has been awarded.
5.
If the dealer burns and turns before a betting round is complete, the card(s)
may not be used, even if subsequent players elect to fold. Nobody has an option
of accepting or rejecting the card. The betting is then completed, and the
error rectified in the prescribed manner for that situation.
6.
If the flop needs to be redealt for any reason, the boardcards are mixed with
the remainder of the deck. The burncard remains on the table. After shuffling,
the dealer cuts the deck and deals a new flop without burning a card.
7.
A dealing error for the fourth boardcard is rectified in a manner to least
influence the identity of the boardcards that would have been used without the
error. The dealer burns and deals what would have been the fifth card in the
fourth card's place. After this round of betting, the dealer reshuffles the
deck, including the card that was taken out of play, but not including the
burncards or discards. The dealer then cuts the deck and deals the final card
without burning a card. If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner.
8.
You must declare that you are playing the board before you throw your cards
away. Otherwise, you relinquish all claim to the pot.
General Poker Rules
MISDEALS
1.
The following circumstances cause a misdeal, provided attention is called to
the error before two players have acted on their hands. (If two players have
acted in turn, the deal must be played to conclusion, as explained in rule #2)
(a) The first or second card of the hand has
been dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by
the dealer.
(c) Two or more boxed cards (improperly
faced cards) are found.
(d) Two or more extra cards have been dealt
in the starting hands of a game.
(e) An incorrect number of cards has been
dealt to a player, except the top card may be dealt if it goes to the player in
proper sequence.
(f) Any card has been dealt out of the
proper sequence (except an exposed card may be replaced by the burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat
or a player not entitled to a hand.
(j) A player has been dealt out who is
entitled to a hand. This player must be present at the table or have posted a
blind or ante.
2.
Once action occurs, a misdeal can no longer be declared. The hand will be
played to conclusion, and no money will be returned to any player whose hand is
fouled. In button games, action is considered to occur when two players after
the blinds have acted on their hands. In stud games, action is considered to
occur when two players after the forced bet have acted on their hands.
DEAD
HANDS
1.
Your hand is declared dead if:
(a) You fold or announce that you are
folding when facing a bet or a raise.
(b) You throw your hand away in a forward
motion causing another player to act behind you (even if not facing a bet).
(c) In stud, when facing a bet, you pick
your upcards off the table, turn your upcards facedown, or mix your upcards and
downcards together.
(d) The hand does not contain the proper
number of cards for that particular game (except at stud a hand missing the
final card may be ruled live, and at lowball and draw high a hand with too few
cards before the draw is live).
(e) You act on a hand with a joker as a holecard
in a game not using a joker. (A player who acts on a hand without looking at a
card assumes the liability of finding an improper card, as given in
Irregularities, rule #8.)
(f) You have the clock on you when facing a
bet or raise and exceed the specified time limit.
2.
Cards thrown into the muck may be ruled dead. However, a hand that is clearly
identifiable may be retrieved at management's discretion if doing so is in the
best interest of the game. We will make an extra effort to rule a hand retrievable
if it was folded as a result of incorrect information given to the player.
3.
Cards thrown into another player's hand are dead, whether they are faceup or
facedown.
IRREGULARITIES
1.
In button games, if it is discovered that the button was placed incorrectly on
the previous hand, the button and blinds will be corrected for the new hand in
a manner that gives every player one chance for each position on the round (if
possible).
2.
You must protect your own hand at all times. Your cards may be protected with
your hands, a chip, or other object placed on top of them. If you fail to
protect your hand, you will have no redress if it becomes fouled or the dealer
accidentally kills it.
3.
If a card with a different color back appears during a hand, all action is void
and all chips in the pot are returned to the respective bettors. If a card with
a different color back is discovered in the stub, all action stands.
4.
If two cards of the same rank and suit are found, all action is void, and all
chips in the pot are returned to the players who wagered them (subject to next
rule).
5.
A player who knows the deck is defective has an obligation to point this out.
If such a player instead tries to win a pot by taking aggressive action (trying
for a freeroll), the player may lose the right to a refund, and the chips may
be required to stay in the pot for the next deal.
6.
If there is extra money in the pot on a deal as a result of forfeited money
from the previous deal (as per rule #5), or some similar reason, only a player
dealt in on the previous deal is entitled to a hand.
7.
A card discovered faceup in the deck (boxed card) will be treated as a
meaningless scrap of paper. A card being treated as a scrap of paper will be
replaced by the next card below it in the deck, except when the next card has
already been dealt facedown to another player and mixed in with other
downcards. In that case, the card that was faceup in the deck will be replaced
after all other cards are dealt for that round.
8.
A joker that appears in a game where it is not used is treated as a scrap of
paper. Discovery of a joker does not cause a misdeal. If the joker is
discovered before a player acts on his or her hand, it is replaced as in the
previous rule. If the player does not call attention to the joker before
acting, then the player has a dead hand.
9.
If you play a hand without looking at all of your cards, you assume the
liability of having an irregular card or an improper joker.
10.
One or more cards missing from the deck does not invalidate the results of a
hand.
11.
Before the first round of betting, if a dealer deals one additional card, it is
returned to the deck and used as the burncard.
12.
Procedure for an exposed card varies with the poker form, and is given in the
section for each game. A card that is flashed by a dealer is treated as an
exposed card. A card that is flashed by a player will play. To obtain a ruling
on whether a card was exposed and should be replaced, a player should announce
that the card was flashed or exposed before looking at it. A downcard dealt off
the table is an exposed card.
13.
If a card is exposed due to dealer error, a player does not have an option to
take or reject the card. The situation will be governed by the rules for the
particular game being played.
14.
If you drop any cards out of your hand onto the floor, you must still play
them.
15.
If the dealer fails to burn a card or burns more than one card, the error
should be corrected if discovered before betting action has started for that
round. Once action has been taken on a boardcard, the card must stand. Whether
the error is able to be corrected or not, subsequent cards dealt should be
those that would have come if no error had occurred. For example, if two cards
were burned, one of the cards should be put back on the deck and used for the
burncard on the next round. On the last round, if there was no betting because
a player was all-in, the error should be corrected if discovered before the pot
has been awarded, provided the deck stub, boardcards, and burncards are all
sufficiently intact to determine the proper replacement card.
16.
If the dealer prematurely deals any cards before the betting is complete, those
cards will not play, even if a player who has not acted decides to fold.
17.
If the deck stub gets fouled for some reason, such as the dealer believing the
deal is over and dropping the deck, the deal must still be played out, and the
deck reconstituted in as fair a way as possible.
BETTING
AND RAISING
1.
Check-raise is permitted in all games, except in certain forms of lowball.
2.
In no-limit and pot-limit games, unlimited raising is allowed.
3.
In limit poker, for a pot involving three or more players who are not all-in,
these limits on raises apply:
(a) A game with three or more betting rounds
allows a maximum of a bet and three raises.
(b) A game with two betting rounds (such as
lowball or draw) allows a maximum of a bet and four raises.
4.
Unlimited raising is allowed in heads-up play. This applies any time the action
becomes heads-up before the raising has been capped. Once the raising is capped
on a betting round, it cannot be uncapped by a subsequent fold that leaves two
players heads-up.
5.
In limit play, an all-in wager of less than half a bet does not reopen the
betting for any player who has already acted and is in the pot for all previous
bets. A player facing less than half a bet may fold, call, or complete the
wager. An all-in wager of a half a bet or more is treated as a full bet, and a
player may fold, call, or make a full raise. (An example of a full raise is on
a $20 betting round, raising a $15 all-in bet to $35).
6.
Any wager must be at least the size of the previous bet or raise in that round,
unless a player is going all-in.
7.
The smallest chip that may be wagered in a game is the smallest chip used in
the antes, blinds, rake, or collection. (Certain games may use a special rule
that does not allow chips used only in house revenue to play.) Smaller chips
than this do not play even in quantity, so a player wanting action on such
chips must change them up between deals. If betting is in dollar units or
greater, a fraction of a dollar does not play. A player going all-in must put
all chips that play into the pot.
8.
A verbal statement denotes your action and is binding. If in turn you verbally
declare a fold, check, bet, call, or raise, you are forced to take that action.
9.
Rapping the table with your hand is a pass.
10.
Deliberately acting out of turn will not be tolerated. A player who checks out
of turn may not bet or raise on the next turn to act. An action or verbal
declaration out of turn may be ruled binding if there is no bet, call, or raise
by an intervening player acting after the infraction has been committed.
11.
To retain the right to act, a player must stop the action by calling “time” (or
an equivalent word). Failure to stop the action before three or more players
have acted behind you may cause you to lose the right to act. You cannot
forfeit your right to act if any player in front of you has not acted, only if
you fail to act when it legally becomes your turn. Therefore, if you wait for
someone whose turn comes before you, and three or more players act behind you,
this still does not hinder your right to act.
12.
In limit poker, if you make a forward motion with chips and thus cause another
player to act, you may be forced to complete your action.
13.
A player who bets or calls by releasing chips into the pot is bound by that
action and must make the amount of the wager correct. (This also applies right
before the showdown when putting chips into the pot causes the opponent to show
the winning hand before the full amount needed to call has been put into the
pot.) However, if you are unaware that the pot has been raised, you may withdraw
that money and reconsider your action, provided that no one else has acted
after you. At pot-limit or no-limit betting, if there is a gross
misunderstanding concerning the amount of the wager, see No Limit and
Pot-Limit.
14.
String raises are not allowed. To protect your right to raise, you should
either declare your intention verbally or place the proper amount of chips into
the pot. Putting a full bet plus a half bet or more into the pot is considered
to be the same as announcing a raise, and the raise must be completed. (This
does not apply in the use of a single chip of greater value.)
15.
If you put a single chip in the pot that is larger than the bet, but do not
announce a raise, you are assumed to have only called. Example: In a $3-$6
game, when a player bets $6 and the next player puts a $25 chip in the pot
without saying anything, that player has merely called the $6 bet.
16.
All wagers and calls of an improperly low amount must be brought up to proper
size if the error is discovered before the betting round has been completed.
This includes actions such as betting a lower amount than the minimum bring-in
(other than going all-in) and betting the lower limit on an upper limit betting
round. If a wager is supposed to be made in a rounded off amount, is not, and
must be corrected, it shall be changed to the proper amount nearest in size. No
one who has acted may change a call to a raise because the wager size has been
changed.
THE
SHOWDOWN
1.
To win any part of a pot, a player must show all of his cards faceup on the
table, whether they were used in the final hand played or not.
2.
Cards speak (cards read for themselves). The dealer assists in reading hands,
but players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture of
the pot. (For more information on miscalling a hand see Lowball Rule 15 and
Rule 16.)
3.
Any player, dealer, or floor person who sees an incorrect amount of chips put
into the pot, or an error about to be made in awarding a pot, has an ethical
obligation to point out the error. Please help us keep mistakes of this nature
to a minimum.
4.
All losing hands will be killed by the dealer before a pot is awarded.
5.
Any player who has been dealt in may request to see any hand that has been
called, even if the opponent's hand or the winning hand has been mucked.
However, this is a privilege that may be revoked if abused. If a player other
than the pot winner asks to see a hand that has been folded, that hand is dead.
If the winning player asks to see a losing player's hand, both hands are live,
and the best hand wins.
6.
Show one, show all. Players are entitled to receive equal access to information
about the contents of another player's hand. After a deal, if cards are shown
to another player, every player at the table has a right to see those cards.
During a deal, cards that were shown to an active player who might have a
further wagering decision on that betting round must immediately be shown to
all the other players. If the player who saw the cards is not involved in the
deal, or cannot use the information in wagering, the information should be
withheld until the betting is over, so it does not affect the normal outcome of
the deal. Cards shown to a person who has no more wagering decisions on that
betting round, but might use the information on a later betting round, should
be shown to the other players at the conclusion of that betting round. If only
a portion of the hand has been shown, there is no requirement to show any of
the unseen cards. The shown cards are treated as given in the preceding part of
this rule.
7.
If everyone checks (or is all-in) on the final betting round, the player who
acted first is the first to show the hand. If there is wagering on the final
betting round, the last player to take aggressive action by a bet or raise is
the first to show the hand. In order to speed up the game, a player holding a
probable winner is encouraged to show the hand without delay. If there is a
side pot, players involved in the side pot should show their hands before
anyone who is all-in for only the main pot.
TIES
1.
The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs.
Suits never break a tie for winning a pot. Suits are used to break a tie
between cards of the same rank (no redeal or redraw).
2.
Dealing a card to each player is used to determine things like who moves to
another table. If the cards are dealt, the order is clockwise starting with the
first player on the dealer's left (the button position is irrelevant). Drawing
a card is used to determine things like who gets the button in a new game, or
seating order coming from a broken game.
3.
An odd chip will be broken down to the smallest unit used in the game.
4.
No player may receive more than one odd chip.
5.
If two or more hands tie, an odd chip will be awarded as follows:
(a) In a button game, the first hand
clockwise from the button gets the odd chip.
(b) In a stud game, the odd chip will be
given to the highest card by suit in all high games, and to the lowest card by
suit in all low games. (When making this determination, all cards are used, not
just the five cards that constitute the player's hand.)
(c) In high-low split games, the high hand
receives the odd chip in a split between the high and the low hands. The odd
chip between tied high hands is awarded as in a high game of that poker form,
and the odd chip between tied low hands is awarded as in a low game of that
poker form. If two players have identical hands, the pot will be split as
evenly as possible.
(d) All side pots and the main pot will be
split as separate pots, not mixed together.
BUTTON
AND BLIND USE
In
button games, a non-playing dealer normally does the actual dealing. A round
disk called the button is used to indicate which player has the dealer
position. The player with the button is last to receive cards on the initial
deal and has the right of last action after the first betting round. The button
moves clockwise after a deal ends to rotate the advantage of last action. One
or more blind bets are usually used to stimulate action and initiate play.
Blinds are posted before the players look at their cards. Blinds are part of a
player's bet, unless the structure of a game or the situation requires part or
all of a particular blind to be “dead.” Dead chips are not part of a player's
bet. With two blinds, the small blind is posted by the player immediately
clockwise from the button, and the big blind is posted by the player two
positions clockwise from the button. With more than two blinds, the little
blind is normally left of the button (not on it). Action is initiated on the
first betting round by the first player to the left of the blinds. On all
subsequent betting rounds, the action begins with the first
active
player to the left of the button.
RULES
FOR USING BLINDS
1.
The minimum bring-in and allowable raise sizes for the opener are specified by
the poker form used and blind amounts set for a game. They remain the same even
when the player in the blind does not have enough chips to post the full
amount.
2.
Each round every player must get an opportunity for the button, and meet the
total amount of the blind obligations. Either of the following methods of
button and blind placement may be designated to do this:
(a) Moving button – The button always moves
forward to the next player and the blinds adjust accordingly. There may be more
than one big blind.
(b) Dead button – The big blind is posted by
the player due for it, and the small blind and button are positioned
accordingly, even if this means the small blind or the button is placed in
front of an empty seat, giving the same player the privilege of last action on
consecutive hands.
3.
A player posting a blind in the game's regular structure has the option of
raising the pot at the first turn to act. Although chips posted by the big
blind are considered a bet, this option to raise is retained if someone goes
all-in with a wager of less than the minimum raise.
4.
In heads-up play with two blinds, the small blind is on the button.
5.
A new player entering the game has the following options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind
and immediately be dealt a hand. (In lowball, a new player must either post an
amount double the big blind or wait for the big blind.)
6.
A new player who elects to let the button go by once without posting is not
treated as a player in the game who has missed a blind, and needs to post only
the big blind when entering the game.
7.
A person playing over is considered a new player, and must post the amount of
the big blind or wait for the big blind.
8.
A new player cannot be dealt in between the big blind and the button. Blinds
may not be made up between the big blind and the button. You must wait until
the button passes.
9.
When you post the big blind, it serves as your opening bet. When it is your
next turn to act, you have the option to raise.
10.
A player who misses any or all blinds can resume play by either posting all the
blinds missed or waiting for the big blind. If you choose to post the total
amount of the blinds, an amount up to the size of the minimum opening bet is
live. The remainder is taken by the dealer to the center of the pot and is not
part of your bet. When it is your next turn to act, you have the option to
raise.
11.
If a player who owes a blind (as a result of a missed blind) is dealt in
without posting, the hand is dead if the player looks at it before putting up
the required chips, and has not yet acted. If the player acts on the hand and
plays it, putting chips into the pot before the error is discovered, the hand
is live, and the player is required to post on the next deal.
12.
A player who goes all-in and loses is obligated to make up the blinds if they
are missed before a rebuy is made. (The person is not treated as a new player
when reentering.)
13.
These rules about blinds apply to a newly started game:
(a) Any player who drew for the button is
considered active in the game and is required to make up any missed blinds.
(b) A new player will not be required to
post a blind until the button has made one complete revolution around the
table, provided a blind has not yet passed that seat.
(c) A player may change seats without
penalty, provided a blind has not yet passed the new seat.
14.
In all multiple-blind games, a player who changes seats will be dealt in on the
first available hand in the same relative position. Example: If you move two
active positions away from the big blind, you must wait two hands before being
dealt in again. If you move closer to the big blind, you can be dealt in
without any penalty. If you do not wish to wait and have not yet missed a
blind, then you can post an amount equal to the big blind and receive a hand.
(Exception: At lowball you must kill the pot, wait for the same relative
position, or wait for the big blind; see Lowball, rule #7.)
15.
A player who "deals off" (by playing the button and then immediately
getting up to change seats) can allow the blinds to pass the new seat one time
and reenter the game behind the button without having to post a blind.
16.
A live “straddle bet" is not allowed at limit poker except in specified
games.
“Robert’s
Rules Of Poker” by Robert Ciaffone